Marc

Software Engineer, with a Serious Games background, loves Steam Deck, Proton and Linux, "moves fast and breaks things"

Accarin

Short and concise

Founding member of Gamerlicious and deputy cashier.

Personal

Mickey's 123: The Big Surprise Party

Born 1989 and raised in Villach, Austria, with a short detour/stay in the US. There I also came first in contact with computer games. To be more precise, it was actual a Serious Game from the educational area by DSI/Disney Interactive called “Mickey’s 123: The Big Surprise Party”. I got the game from my parents as a present when I was a three year old boy and it suffices to say it made a mark and influenced me regarding my future endeavors. But at this point in time, let’s stick to the timeline. I will get to it later on.

Anyhow, this game and the Lemmings lead to me being able to execute my first DOS commands by the age of four. At least I was able to run my games indepentely as well as to start and shutdown the family computer. In addition, over time I became more and more generally interested in computers. In the end, the whole thing culminated in my childhood/adolescence when I was regularly “inheriting” my father’s old hardware from the age of six. So when he bought new parts (both for work and of course for gaming), I was allowed to continue using his old, but mostly still good hardware for experiments and for playing games. Thanks for that!

Education and career

At this point cynical people may claim that someone who starts so early will be “spoiled” for the rest of their lives. In my case, there might be a tad of truth to it.

A Software Engineer's working setup

I couldn’t let go of my enthusiasm for these sometimes almost magical computing machines and I wanted to know more about how they work. For this reason I did my high school diploma including related professional training as a software developer at the HTL Villach. Since I really wanted to know how things work, I as well added a bachelor’s degree in computer science from the University of Applied Sciences Technikum Wien. That’s why I ended up in Vienna and I’ve stayed here for at least the last ~10 years.

Since I was particularly interested in computer games and the learning game from my childhood inspired me to learn to count and to do math, I finally added the Master’s degree in “Game Engineering and Simulation”. My master’s thesis was in the serious games area, specifically in game accessibility.

With these kind of topics there is always a danger that I will go beyond the scope of things especially if I go into too much detail. That’s why at this point I’ll just briefly mention that I’m currently with a leading logistics company as a software engineering expert in the area of governance.

Hobbies

Since my text is probably two notches “too techie” for ordinary people anyway, I won’t mention my hobby-Kubernetes-cluster with my spare time programming projects and other technical toy stuff and confine myself to my second favorite spare time topic: Travel.

Dusk on a plane

Especially to the south, where it’s warmer, to explore other countries as well as to meet new cultures and just cool people. One of my main goals would be to make enough contacts to be able to couch-surf half of the planet, at least theoretically. I’m not quite through with it yet, BUT I’m working on it!

Any questions?

Talk to me either personally at the next Gamerlicious event or simply via Discord. If I’ve had a good breakfast, I might not even bite!

Well, a little at most. (:

Posts Posted by Marc

Can You Buy Luck? – Loot Boxes and the Gamble Built Into Your Game

Can You Buy Luck? – Loot Boxes and the Gamble Built Into Your Game

This post is part of our ongoing series on dark patterns in video games. Just joining us? “When Games Play Dirty” is the place to start, and “The Great Trade-Off – In-Game Currencies and Microtransactions” is the direct predecessor to this article.


Let’s Start Simple: What Even Is a Loot Box?

Imagine walking into a store and buying a mystery bag. You know it contains something from a specific category — but you don’t find out what until you open it. Sometimes there’s something great inside. A lot of the time, though? Not so much.

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The Big Hustle - In-Game Currencies and Microtransactions

The Big Hustle - In-Game Currencies and Microtransactions

This post is part of our ongoing series on Dark Patterns in video games. If you haven’t read Part 1 yet: “When Games Play Dirty” is the perfect place to start.


Let’s Start With a Little Thought Experiment…

You’re playing your favorite game. Your character absolutely needs that new cool outfit — everyone in your squad already has it. The shop says: 1,400 Moonstones. You’ve only got 200. No big deal, you think — Moonstones are for sale! One click, and you’re on the purchase page. Your options: 1,000 Moonstones for €7.99, or 2,500 Moonstones for €17.99.

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When Games Play Unfair - How "Dark Patterns" Trick Us

When Games Play Unfair - How "Dark Patterns" Trick Us

Imagine you’re playing your favorite video game. You’re collecting coins, building your village, or fighting monsters - and suddenly a colorful message appears with a countdown timer:

“Only now! Double rewards if you buy these treasures!”

That sounds exciting, doesn’t it? But sometimes there’s a trick behind it. These tricks are called “Dark Patterns”. They are little traps in game design that are meant to make you do something you might not have wanted to do. For example, spending real money, playing longer, or sharing personal information.

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