Themen

Can You Buy Luck? – Loot Boxes and the Gamble Built Into Your Game

Can You Buy Luck? – Loot Boxes and the Gamble Built Into Your Game

This post is part of our ongoing series on dark patterns in video games. Just joining us? “When Games Play Dirty” is the place to start, and “The Great Trade-Off – In-Game Currencies and Microtransactions” is the direct predecessor to this article.


Let’s Start Simple: What Even Is a Loot Box?

Imagine walking into a store and buying a mystery bag. You know it contains something from a specific category — but you don’t find out what until you open it. Sometimes there’s something great inside. A lot of the time, though? Not so much.

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The Big Hustle - In-Game Currencies and Microtransactions

The Big Hustle - In-Game Currencies and Microtransactions

This post is part of our ongoing series on Dark Patterns in video games. If you haven’t read Part 1 yet: “When Games Play Dirty” is the perfect place to start.


Let’s Start With a Little Thought Experiment…

You’re playing your favorite game. Your character absolutely needs that new cool outfit — everyone in your squad already has it. The shop says: 1,400 Moonstones. You’ve only got 200. No big deal, you think — Moonstones are for sale! One click, and you’re on the purchase page. Your options: 1,000 Moonstones for €7.99, or 2,500 Moonstones for €17.99.

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